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	<description>R Tape loading error</description>
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		<title>Sprite Graphics Tutorial</title>
		<link>http://chuntey.wordpress.com/2010/03/22/sprite-graphics-tutorial/</link>
		<comments>http://chuntey.wordpress.com/2010/03/22/sprite-graphics-tutorial/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 06:35:29 +0000</pubDate>
		<dc:creator>Arjun</dc:creator>
				<category><![CDATA[Z80 Assembly]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://chuntey.wordpress.com/?p=82</guid>
		<description><![CDATA[An excellent overview on rendering sprites on screen. Discusses different techniques that can be used to do so with example code.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chuntey.wordpress.com&amp;blog=11245820&amp;post=82&amp;subd=chuntey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>Introduction to Z88DK &#8211; Part 1: Installation &amp; Compilation</title>
		<link>http://chuntey.wordpress.com/2010/02/09/introduction-to-z88dk-part-1-installation-compilation/</link>
		<comments>http://chuntey.wordpress.com/2010/02/09/introduction-to-z88dk-part-1-installation-compilation/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 10:07:16 +0000</pubDate>
		<dc:creator>Arjun</dc:creator>
				<category><![CDATA[Z88DK]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[z88]]></category>

		<guid isPermaLink="false">http://chuntey.wordpress.com/?p=76</guid>
		<description><![CDATA[This article was originally published on www.speccy.org/wiki, in Spanish, and is reproduced with permission from Santiago Romero. Translation to English courtesy Google and some re-write from my end. Please do let me know of any errors in the text. In this series of articles we&#8217;ll take a look at Z88DK and learn to make programs [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chuntey.wordpress.com&amp;blog=11245820&amp;post=76&amp;subd=chuntey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">arj</media:title>
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		<title>Tutorial: ZX Spectrum Machine Code Game in 30 Minutes!</title>
		<link>http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/</link>
		<comments>http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 06:10:40 +0000</pubDate>
		<dc:creator>Arjun</dc:creator>
				<category><![CDATA[Z80 Assembly]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[machine code]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://chuntey.wordpress.com/?p=63</guid>
		<description><![CDATA[This tutorial by Jon Kingsman (bigjon) originally appeared in a thread on WoSF. Reproduced with permission. Roadrace game by bigjon, incorporating suggestions from Dr Beep, skoolkid and Matt B Hi folks, I&#8217;m a machine code novice who coded a very small roadrace game to help me learn. I reckon you can learn the basics of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chuntey.wordpress.com&amp;blog=11245820&amp;post=63&amp;subd=chuntey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>7</slash:comments>
	
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		<title>Beginners guide to BASIC &#8211; 3</title>
		<link>http://chuntey.wordpress.com/2010/01/12/beginners-guide-to-basic-3/</link>
		<comments>http://chuntey.wordpress.com/2010/01/12/beginners-guide-to-basic-3/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 18:33:12 +0000</pubDate>
		<dc:creator>Arjun</dc:creator>
				<category><![CDATA[Sinclair BASIC]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://chuntey.wordpress.com/?p=56</guid>
		<description><![CDATA[Welcome to the third and final edition of this guide to BASIC! Now that we&#8217;ve created the graphics for our game and have the key handling routines in place, we can now finally move on to the fun part of animating stuff and watch the screen come alive with millions of tiny coloured pixels (okay, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chuntey.wordpress.com&amp;blog=11245820&amp;post=56&amp;subd=chuntey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">arj</media:title>
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		<title>64 Column print</title>
		<link>http://chuntey.wordpress.com/2010/01/08/64-column-print/</link>
		<comments>http://chuntey.wordpress.com/2010/01/08/64-column-print/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 10:45:26 +0000</pubDate>
		<dc:creator>Arjun</dc:creator>
				<category><![CDATA[Z80 Assembly]]></category>
		<category><![CDATA[64 columns]]></category>
		<category><![CDATA[machine code]]></category>

		<guid isPermaLink="false">http://chuntey.wordpress.com/?p=37</guid>
		<description><![CDATA[The source code for 64 column printing was originally provided by Andrew Owen in a thread on WoSF. Reproduced with permission. BASIC normally provides only 32 columns for printing text. This machine code routine, which can be called from BASIC, effectively doubles the number of columns horizontally available for printing. In BASIC, do a CLEAR [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chuntey.wordpress.com&amp;blog=11245820&amp;post=37&amp;subd=chuntey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">arj</media:title>
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			<media:title type="html">64col</media:title>
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